A QUICK SURVIVAL GUIDE
Hold on to someone.
Fly in under your lemon glider, rescue as many neighbors as you can, then stay with the parade until the final beat.
W A S DW pushes; release to coast. A / D steer. S / ↓ brakes. B switches forward / backward while rolling or stopped. W pushes in either stance. Shift pushes harder. Space jumps; Space + S / ↓ backflips. In a car or sailboat, W / S accelerates and reverses. On a motorcycle, tap or hold Space for a wheelie while moving. Purchased surfboards stay in inventory: select one while in the ocean to ride, steer with A / D, and press E to swim again. Sharks cannot hurt you while riding a board.
ETake the closest neighbor’s hands, or enter a nearby car, sailboat or parade float. Press E again to release hands or exit. Roll through open metro doors to board; E sits or stands inside. Roll out at a station. Standing on a vehicle prioritizes driving it. Inside Cheap Yuck Thrift & Grocery, tap or click merchandise to inspect its price, then tap it again or press Take to add it to your basket. E still grabs nearby goods. Walk out to pay automatically from your demo Lemonade balance. Return the last item with the basket button. Purchases and balance save on this device. Open Inventory (I) and tap a purchased helmet to wear or remove it. Future companion rewards for more steps and less screen time are not connected yet; the apocalypse keeps moving. At Sushi Splash, E seats you in a booth, then alternates between grabbing passing sushi and throwing it. A / D selects a rival; Space stands up.
FAlternative vehicle key: enter or exit any nearby car, sailboat or float. Release your skating partner first.
DRAGDrag the scene to orbit the camera. Esc pauses.
SPACE + S / ↓ Backflip. Release W, then tap W in air to frontflip. A / D spins. Land a 180° to switch forward / backward automatically; 360° keeps your stance, even from a standstill.
Y / P IN AIR While turning with A / D, press Y for two full turns or P for three. Works on roller skates and skateboards; trigger early enough to finish before landing. The number keys change the camera.
L / U / O On a skateboard: kickflip / 360 shove-it / grabbed backflip. Each pops from the ground or works in air with enough height left. Down + Space also does a grabbed backflip. X / Q holds the deck in air. Use the Actions menu on mobile.
C Crouch, pump transitions, and jump higher. M Hold a heel manual; W / S balances.
X / Q Safety / mute grab in air; switch grind stances on rails. A / D balances a grind. Space jumps off rails or walls.
1–4 Chase, orbit, low chase, and side-track cameras. V switches between outside and avatar-eye views in the off-road truck; drag to look from your seat. Z toggles a closer view of your skating avatar. The apocalypse keeps moving in every view.
H / N / T Wave / dance / twerk. While driving the lemonade.party mixer float, these keys make all its following skaters perform together. Use the small animation buttons or the mobile Actions menu. Tap again to stop; other players see your animation.
K Inside the mixer bowl: Nin’s automatic rim routine. Space jumps off; K stops. Hold J or the seed button to fire while grinding or surfing.
R Revert within 0.4 seconds of landing. Link tricks, then roll cleanly for a second to bank your combo.
Gamepad: left stick steers / brakes, RT pushes, A jumps, LT crouches, RB manuals, X / Y grabs or switches stances, B interacts / enters / exits, LB enters a car, sailboat or float, right stick looks; click it to switch forward / backward. Start pauses.
Every run starts 42 m above the beach. A/D steers the glider, W descends faster, and S slows down. Touchdown automatically returns you to skating; you can land on cars, the float or a boat. The apocalypse keeps moving during your descent. Land on a car roof or the parade deck to ride with it. C + Space gives you extra height for car roofs. Skate across the top, Space jumps off, and E takes the wheel. Driving the float moves the safe zone; the apocalypse timer keeps running. Inside the mixer bowl, skate up from the bottom and tap Down / S near the rim for a handplant invert, then roll back in backwards. On touch controls, pull the joystick down at the rim. Jump out of the bowl and hold Down / S for up to two flips. High ledge drops allow more flips when there is enough airtime; street jumps stay limited to one. Find rails and ramps along the beach side of the route. Yellow lines on the map mark rails. ◉ Bring your partner within 13 m of the float to rescue them. The beach pier leads to a sailboat. You can also swim out with W / S and A / D. E takes the helm or steps onto the deck. White boat markers appear on the map. The wider turquoise ring protects you on land and at sea. Outside it, ash drains your health. Further down the road, Level 02 / Dead Tide brings zombies out of the ocean. Roadside rails have occasional gaps; the zombie section stays continuous. These rails stop zombies, but skaters and cars can pass through or grind them. Stay on the road, or use the off-road truck’s snowplough to clear zombies from the beach. The plough never harms neighbors or skaters. Seed blasters knock down zombies only; people and other players are unharmed. Seeds still grow after ashfall. Visit Last Light Pier beside the zombie beach: E / the interaction button boards its spinning Ferris wheel and merry-go-round, and returns you to the platform. Play ring toss, duck gallery, and high striker by timing the meter. Stay on each ride for four seconds, try all three games, and bring twelve tickets to the prize counter for health and style. Zombies can follow you across the bridge. The grocery interior unloads before the detailed midway loads. Farther down the road, Level 03 / Quartermile has a five-story arcade tower on the right. Drive or skate clockwise up its spiral; follow the west landing onto the top-floor arcade terrace. All cabinets are on Floor 5, beside the palm lounge. Press E to sit or stand. The lower floors have cafés and restaurants. The joystick fountains overlook one infinity pool with a swim-up bar; swim back to the center patio opening to climb out. The spiral gives skates and vehicles double speed. E / interact starts a cabinet game. Neon Strings uses D F J K; Step Circuit uses arrow keys; Sunset Sprint uses left/right steering. Touch pads work on phones. Esc exits a game. The pier unloads before the arcade interior loads. After the arcade, Sushi Splash sits on a small pier. Grab sushi from a passing conveyor plate with E / interact, then throw at other players or practice skaters. E throws when away from the conveyor; G throws even beside it. Each round lasts 60 seconds. Ash keeps moving during the food fight. Ash destroys zombies too; the final apocalypse arrives after eight minutes.